The game I've been working on as part as an university project was announced recently, and I've been responsible for the UI and UX for it. It falls into multiple genre boxes, including "adventure", "open world", "zelda-like", "farming", and more. From the get-go, it was clear this project needed a lot of UI, and user friendly one as well. That's where I come in, and use this post to explain what that process was.
The UI and UX of Arboreal
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